Service learning projects are novel conceptual working experience that is a combination of voluntary community service and academic learning. This targets provide opportunities to the undergraduates to exercise their scientific abilities to contribute in community projects funded by a corporate sector partner. This is a “Triple Helix” association where academic, corporate and community sectors are blending together. Basically Service Learning inspires the community, university undergraduates, and faculty to change. There were three projects in the year 2016 and project highlights are as follows.

Group A

INNOVA MINDS

(Prosperity through inventions and innovations)

The project “Innova Minds” was organized by Group A with the collaboration of cooperate sponsors, Commercial bank, Singer PLC, and 3I Training solutions (Pvt) Ltd, with the main intension of uncovering the young inventors to the outer society. Key objectives of the project were to endow young creative inventors to the nation, promote new inventions socially and commercially, develop leadership skills of young inventors, and motivating young generation for new inventions.

The flow of this project was preparation of agenda, selection of media channel, documentation, advertising, application process, processing of applications, skill development program, Recording and finally grand finale.

Also the project was categorized as designing, advertising, learning through collecting data, flow of the competition and analyzing.

WORKSHOPS CONDUCTED FOR THE YOUNG INVENTORS

CGU 1

ACTIVITIES CONDUCTED FOR STUDENTS

CGU 2
Group B

LEARNING WITH INFORMATION TECHNOLOGY

(Self-study using offline software package)

This was basically on “e-learning”.  The corporate partnership was provided by Commercial bank. Intended project objectives were to encourage children in rural areas for e-learning concept while making them aware of self-learning.  Further, this was aimed at encouraging students to use IT in every field to make their education easy and this was focused on helping teachers by giving an offline resource to teach with technology.

The basic project was initiated with introducing what is the project and what is IT and e-learning. Under this CSR project, offline system, DVD formats were covered and also the contents were delivered in Sinhala medium in a descriptive manner. During the implementation, workshops for teachers and students were conducted. Monitoring and controlling was done by the weekly submitted reports.

Questionnaires were given to the teachers and students to analyze computer literacy of the students, including the purposes of using the computer technology, reasons for not doing the online learning, uses of educational software for teaching were assessed through this project.

 

CORPORATE PARTNER….

CGU 3

WORKSHOP FOR STUDENTS AT DENIPITIYA MV

CGU 4
CGU 6
CGU 5
CGU 7

WORKSHOP FOR TEACHERS IN DENIPITIYA MV

CGU 8

WORKSHOP FOR STUDENTS IN ANURA MV

CGU 9
CGU 10
CGU 11

INTERFACE OF THE OFFLINE SYSTEM

CGU 12
CGU 13
CGU 14
Group C

STEP TO THE FUTURE

(Introducing and promoting E-Learning for a better future)

This project was aimed to provide awareness on e-learning software and to provide awareness on online education facilities along with develop management, leadership and communicative skills of the members. Corporate partners were Commercial bank and Headstart (Pvt) Ltd. Stakeholders of the project were principals, teachers and students of three schools selected. Basic program structure was developed after several pilot visits to that schools. Installation and activation of the software was followed with several workshops for teachers and students on offline education and basic IT. Divulankadawala Central College, Kathaluwa Central College, President’s College, Veyangoda, have been selected.

Data collection was carried out using standard questionnaires, Google form and the results were statistically analyzed using advanced software. Weekly reports were submitted to the Carrier Guidance Unit and Google form was used to monitor the importance of the workshop for term-end examination. Undergraduates who were involved, benefitted from improving in the areas of time management, workshop planning, leadership skills, public speaking and problem solving. On the other hand, targeted student bodies were able to improve their software knowledge. Teachers were able to improve their teaching techniques. As a contrasting fact concluded from this particular project, the importance of the providing “lab facilities” for e-learning in schools were emphasized.

 

OFFLINE EDUCATION AND BASIC IT WORKSHOP FOR TEACHERS

CGU 15
CGU 17
CGU 19
CGU 16
CGU 18
CGU 20

QUESTIONNAIRE

CGU 21

GOOGLE FORM

CGU 22

OFFLINE EDUCATION AND BASIC IT WORKSHOP FOR TEACHERS

CGU 23
CGU 25
CGU 24
CGU 26

SOFTWARE INSTALLATION AND TEAM WORK MOMENTS…

CGU 27
CGU 28